Mixed reality will allow users and things to connect in new ways, requiring novel interfaces between consumers and the internet-of-things. For example, conventional static access rights could be extended by managing user rights by physical proximity or visibility, as measured by a mixed reality headset to take ‘digital control’ . In the Consumer IOT focus, we aim to establish a novel permission architecture for the spacial computing era based on physical access (presence in the room, sensors/glasses), user rights/groups (guest vs employee), ownership (who owns the device, digital receipt). With such an architecture, mixed-reality headsets and computer vision can allow for unprecedented interactions between digital objects and reality. For example, users could interact with their smart objects via vision, e.g. lamps (switch on/off, reorder bulbs), printer (print, reorder paper, reorder cartridge), depending on their rights.
- Improve visual product recognition: Using images to recognize products via a knowledge graph for product identification
- Designing a real-world implementation of an easy-to-manage access right system for mixed reality headsets: Physical access x User Group x Ownership = digital control
- Conducting user studies to identify drivers and barriers towards Consumer IOT via computer vision and mixed reality headsets
Find out more, by following our related projects in the field of Consumer IOT.