Consumer IoT2019-06-03T16:43:10+02:00

Consumer IoT

All Research Topics

Motivation

Mixed reality will allow users and things to connect in new ways, requiring novel interfaces between consumers and the internet-of-things. For example, conventional static access rights could be extended by managing user rights by physical proximity or visibility, as measured by a mixed reality headset to take ‘digital control’ . In the Consumer IOT focus, we aim to establish a novel permission architecture for the spacial computing era based on physical access (presence in the room, sensors/glasses), user rights/groups (guest vs employee), ownership (who owns the device, digital receipt). With such an architecture, mixed-reality headsets and computer vision can allow for unprecedented interactions between digital objects and reality. For example, users could interact with their smart objects via vision, e.g. lamps (switch on/off, reorder bulbs), printer (print, reorder paper, reorder cartridge), depending on their rights.

Objectives

  • Improve visual product recognition: Using images to recognize products via a knowledge graph for product identification
  • Designing a real-world implementation of an easy-to-manage access right system for mixed reality headsets: Physical access x User Group x Ownership = digital control
  • Conducting user studies to identify drivers and barriers towards Consumer IOT via computer vision and mixed reality headsets

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