Research

We are working closely together with leading industry partners and GS1. Learn more about our collaboration with GS1.

Selected research projects we are currently addressing are outlined below:

  • Our research project “Receipt2Nutrition” will be the world’s first large-scale voluntary panel that contributes digital receipt data from loyalty cards anonymously to assess the data’s potential to predict dietary behaviour automatically.
  • Our work on purchase feedback applications enable Swiss consumers to receive tailored nutritional feedback based on ingredient data of purchased products. We assess the impact of gamification, tailoring of dietary information on the intention forming and ultimately behaviour on these novel feedback apps.
  • Using computer vision and machine learning to predict corresponding product category (e.g. Italian dish) for a product image (i.e. 2D images) automatically.
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  • Bringing the benefits of eCommerce to brick and mortar stores.
  • Due to EU-1169 and the new CH-LKV regulation digital nutritional data allows nutritional analytics on purchase logs. Join our ShoCo-Panel to benefit from our digital Shopping Coach.
  • A gamification approach to teach users of a mobile application about the nutritional impact of frequently consumed nutritional products.
  • Reality mining on smartphones for mass personalization: Leveraging non-intrusive static and dynamic interest discovery.
  • Research on blockchain-based systems which enable consumers to securely share personal data with retail companies.
  • The goal of the research project is to help the society to better handle the severe and growing problem of food allergies.
  • Together with D-CHAB/ETH we are launching a mobile app through which consumers can measure their regular exposure to Isothiazolinones, a rarely known chemical that causes skin irritation and is part of most beauty and health products.
  • Continent´s largest Hackathon: Opening up retail APIs for innovative developers. HackZurich´s workshop “Retail Innovation” together with GS1 and Migros created 15 mobile apps in 40h.
  • Empowering consumers to direct access digital product-related services from physical products thereby enable a product as a service end-point.
  • Product King
    This project investigates a mobile application for consumer-driven product loyalty (e.g. foursquare for products).
  • Digital Product Profiles
    Empowering consumers to manage personal inventory online and to receive post-purchase services for physical products.
  • Customer Segmentation
    High resolution approaches for identifying customer types in real-time and tracking their behavior change based on big data analytics.
  • Product Data Quality
    Measuring, understanding, and managing product data quality on the Web.
  • Observational learning
    Promoting products with social cues (e.g. observational learning) instead of price discounts and bringing eCommerce principles to physical stores.
  • Internet of Things Architecture
    IoT-A – the European FP7 flagship project for the Future Internet of Things
  • AppAware
    AppAware is a mobile application that shares online installations, updates and removals of Android applications
  • Kiosk of the Future
    Understand and experiment with the relationship between consumers, social media and products in a live setting.
  • Social Media Mining
    Understanding the interaction within Facebook as a platform for social media marketing in order to explain the phenomena and derive guidelines.
  • my2cents
    my2cents is a mobile app to share comments on products. Find out what others are thinking about a product and share your own opinion.
  • Barcode Empire
    Applying crowdsourcing and motivational concepts from pervasive gaming and social computing
  • Recipe Guide
    The RecipeGuide is an Android application that recommends recipes based on cooking products.
  • Improving RFID tag Reads
    This project proposes to apply low-level readers such as Received Signal Strength Indication, time stamps of reads and used antennae.
  • Anti-Counterfeiting
    A study trust and security in RFID-based product authentication systems.
  • SwissPeaks
    SwissPeaks and WorldPeaks are two Augmented Reality applications for the iPhone 3GS to identify mountains.
  • BuzzBook
    BuzzBook ia a tool that performs trend detection over the Facebook public posts.
  • TwiPhone
    TwiPhone is a prototype application for Android mobile phones which shares call logs and text messages on the Twitter.
  • ThingBook
    ThingBook is a Facebook application that represents the link between things, people and social networks.
  • Apriori
    APriori is an innovative product rating system for mobile phones enabling consumers receive and create product recommendations when actually shopping.
  • Carbon-14
    Carbon-14 is an application for NFC-enabled mobile phone to retrieve the carbon footprint of particular products.
  • Facility Manager
    A maintenance system based on Near Field Communication (NFC) used to improve the quality of recurring maintenance processes.