Social Networks for People and Things (SoNePT)

“Social Networks for People and Things (SoNePT)” will be a full 1 day workshop at Mensch und Computer 2012.

 

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Social Networks for People and Things (SoNePT)

http://www.facebook.com/SoNePT

September 9, 2012

co-located with Mensch und Computer in Konstanz

 

organized by

Florian Michahelles (ETH Zurich)

Matthias Kranz (Technische Universitaet Muenchen

Stefan Mandl (Exasol)

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The on-going connection of appliances, the increasing adoption of smartphones, and emerging instrumentation of items with QR-codes and RFID provide the basis for a comprehensive layer of connectedness to objects, products, things and people.

People are becoming part of digital social networks driven by personal interests and aspiration. The feeling of belonging to

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a community and the perpetual drive of getting connected from real life finds it continuation in
digital networks.

Both the digital integration of things and people

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starts to embrace our daily lives and enables for new interaction, new experiences and new behaviors. We can remotely query and control appliances of a smart home, we can participate in the experiences and opinions of our friends about product while shopping, and we can share our activities, our preferences instantly anytime anywhere.

It is the goal of this workshop to investigate how digital social networks and physical things can play together. We want to get inspiration from novel scenarios and applications showing digital relationships between people and things may embrace and improve our lives. We want to speculate on new interactions, resulting experiences and emergent behaviors. And we want to discuss social and practical implications once things and people become part of a growing living network. Finally, we want to elicit how established notions thing-people relationships may be challenged, e.g. will the ownership of things we be replaced by temporal ownership

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Topics

Topics are proposed but not limited to

  • product-services network games bridging physical and virtual worlds
  • monitoring and tracking of items applications and case studies of social-things implementations
  • personal cloud services for networked physical things
  • social intelligent environments
  • recommender systems based on item usage
  • emergent user behaviors
  • social and privacy implications of social-things networks

Expected Outcome

The workshop will collect a set of case studies and findings related to networked things and social networks making sense for everyday citizens. These will be made available to the community and beyond in electronic form. We also plan to create a written record of the outcome of the workshop for a journal or magazine (e.g. Personal and Ubiquitous Computing, Pervasive and Mobile Computing, RF Technologies Journal).

Of similar importance we want to foster a community that spans research and industry on extending social networks to products and things.

Submissions

Research contributions introducing novel concepts and presenting new insight may be between 6-8 pages. These submissions are supposed to discuss experiences and lessons learned from applying as well as new applications and internet of things interaction paradigms.

Case studies should be 3-5 pages outlining the deployment of pervasive computing technologies in a real world environment. In particular, we are looking for reports on the experiences collecting while introducing internet of things technologies or sensor networks into productive environments.

Position statements may be up to 2 pages. They should outline a person’s interest and experience in the topic of the workshop. Position statements will not be included in the proceedings but will serve as introductions for panel discussions.

All papers should contain original material and not be previously published, or currently submitted for consideration elsewhere. Manuscripts must be limited to 8 pages in MC2012 format. All submissions will be handled electronically. Authors should prepare a PDF file and submit it through the reviewing system EasyChair.
All submissions will be reviewed and participants will be selected based on their contribution. Accepted papers will be published in the online proceedings of this workshop.

For paper submission please follow this link

Potential Participants

We expect between 18 and 25 participants from industry and academia that have an in-depth experience with the technical foundations and real-world applications of social networks, pervasive computing, sensors, and recommender

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Dates:

submission deadline: June 17, 2012 (http://www.easychair.org/conferences/?conf=sonept2012)

workshop date: September 9, 2012

more info: http://www.facebook.com/SoNePT

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